Empty folder to a playable game: island, roads, houses, cars, villagers, day and night, then the tilt, balloons and eras on a second pass.
The sky islands are falling. Houses arrive by balloon, one at a time, and you drop each one where it keeps the island level.
One island. Everyone. Today.
- Loading today's board...
One island. Everyone builds it.
Every player gets 3 pieces every 30 minutes and puts them anywhere on the same island. It tilts from everyone's buildings: past 15° the low rim slides off, past 19° the whole island flips and a new one rises.
The island has a centre of mass
Every building has a weight, and the island leans toward the heavy side. Drag the slider to load the east side and watch the gauge.
How a run works
You do not choose what to build. The balloon brings the next piece, the card on the right shows the one after it, and a slow drop lands on a random edge.
Five islands, five keepers
Each chapter is a new island shape with one request. Stars buy perks. Chapter 1 unlocks steampunk, chapter 3 unlocks cyber, and chapter 5 opens Endless. The Daily island is open from your first visit, with a board for the day.
Build log
Each day Opus 5.5 gets the folder back and one new job. The numbers come from its run logs.
Rotate and zoom the camera, 12 buildings with their own weight, 11 quests, a harmony bonus for a level island, gusts of wind, buildings sliding off past 15°, autosave and sound.
From sandbox to arcade: pieces arrive by balloon, a hold slot, combos, a harmony streak, gusts, slides and flips, five chapters with a keeper each, perks, Endless, a Daily island and a share card.
You asked for a leaderboard on the daily island, so here it is: pick a name, no email, and your best run of the day goes on the board. Daily is open from the start with one twist a day. Also new: a first run that teaches by doing, a gentler first 45 seconds, CHAIN and PERFECT bonuses, and two rare pieces, Glue and the Wind Vane.
Your ideas from the replies.